Play Seven Rocks Dominoes Game Rules
- Seven Rocks Dominoes is a partnership version (four players in two partnerships) of All Fives dominoes game.
- Each player gets 7 tiles each and there is no boneyard.
- First turn or lead is decided by a draw of lot (each player draws one tile and highest tile starts the round). Subsequent rounds are led by the player who dominoed. If game blocks then lead player is again decided by a draw of lot.
- Turn can be started with any tile and then subsequent tiles can be played at the open ends of the layout. Players try to match all scoring ends of the layout on their turn so that its total is a multiple of five which is scored immediately by the player and added to his/her team score.
- The first double is a spinner which means tiles can be placed on all four edges of the spinner double.
- If a player can not play, then he/she simply passes turn to the next player.
- The round ends if a player has played all of his/her tiles. Round can also end if the game is blocked which means no tile can be played by any of the players.
- After a player plays a tile, all open ends of the layout are totaled and if the total is a multiple of five (5, 10 etc.), then player immediately scores that total.
- Doubles at the end of an arm in the layout are worth its pips count. Once two tiles are placed on a double, its pip count is not considered in the total (even when the spinner has one or two edges available to place tiles).
- The open ends of the arms on all four edges of the spinner double are counted in the score.
- After the round ends, pips on all remaining tiles of all players are counted and rounded up (if 3 or more) or down (if 2 or less) to nearest multiple of five and then substracted from the player's team score.
- The game is played for multiple rounds and team with highest score above 250 wins.
- Reference Rules: pagat.com